After that, the player will manage the PC. Once you've got them fleshed out the way you want, you can then assign control of each to the appropriate player. If you're providing the characters, be sure to create them as "GM-Controlled PCs". Are you going to create the characters or will the players do that themselves? If an exception is not appropriate, a separate option allows adopting the established campaign options into the character. If you wish to make an exception and allow a player to use different settings, you can even clear the warning on the character. You can then discuss the matter with the player and take what actions you deem necessary. However, if they do, you will see an indication of that deviation next to the PC. Please be aware that HLO will not prevent a player from changing those options. Once established, all newly created characters will automatically default to that same set of options. If so, you should ideally configure the character options to be used across the campaign before having the players create their characters. There may be certain books that you want to designate as "off-limits" to the players. Do you want to limit the players to only use a subset of the content you've purchased?
#Hero lab online a Pc#
For more details on the benefits of this approach, please see the article PC Ownership Versus Control. However, there may be reasons to prefer having all players use content sharing, as then all the PCs are owned by the campaign and can have control assigned by the GM. HLO implicitly supports a combination, and there is no limit on the number of PCs within a campaign that leverage content sharing, so a mixture is not a problem. Will all players be using shared content or will some want to use their own purchased content?
When planning to run a campaign with content sharing, there are a few questions that warrant consideration before inviting players to your game.